Rogue Trooper Redux also returns the co-op mode from the original, and playing online is now much easier thanks to the marvels of modern technology. It has to be said that the remodelled assets look slightly less impressive when viewed up close, specifically with regards to facial animations and environmental textures, but Redux's new make-up generally succeeds in tastefully polishing up the game's retro aesthetics. The bold colour palette, dominated heavily by blues and browns, is brilliantly accentuated by enhanced lighting and the jump to high definition, while gameplay runs at a consistent 60fps without so much as a hiccup. Things feel more noticeably improved on the visual side of Rogue Trooper's new coat of paint, too. Luckily, the act of spraying & praying is much more fun, with the auto-aim ability and responsive mechanics for rolls and dives imbuing the battles with a Max Payne-esque sense of dynamacy and aggression. The only misnomer in this regard is the stealth, as the level design seem to be more geared towards open combat, meaning it's not long before enemies spot you even as you attempt to approach them covertly. Feeling blueĥ things you should know about Rogue Trooper Redux These are understandable flaws for a decade-old title, but less forgivable for a remaster being re-sold 11 years later. Rogue Trooper was considered something of a revolutionary for its unique cover mechanics in 2006, which at that point were almost unheard of in shooter games, but this remaster reminds us that being one of the first cover shooters doesn't necessarily make you one of the best. Getting in and out of cover also bears a same degree of finickiness, unintentionally making it much safer and more viable to run and gun in heated firefights, so as to avoid getting into sticky situations where the game's cover controls work against you. The act of chucking a grenade or switching weapons - a smooth, almost instinctive processes that we take for granted in modern shooters - are incredibly fiddly here, impeding the flow of the combat and often leading to fail states that weren't necessarily the fault of the player. Rebellion has attempted to significantly tweak Rogue Trooper's controls and mechanics since its 2006 debut, but the new changes can't quite cover up the rigid senility of the game's sixth-generation design.
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